Size Type HP MP Speed Silver
Strength Endurance Dexterity Agility Magic Aura
() () () () () ()
Unarmed Accuracy Unarmed Evade Blunt Edged Pole Throwing Archery
For accuracy and evade values, the weapon mastery die (used for determining critical hits) is always second. These attacks do not take any abilities into account.
Weapon Weapon Set Accuracy Power Swing Average Damage Critical Effect Range Evade (Melee) Evade (Ranged)
This character has no attacks.
Weapon Special Abilities
Armor Defense from Armor Total Defense
Ability Description
This creature has no special abilities.